Ue4 Vive Controller Input Not Working

Make it easier to type in local URLs Auto-set trigger dropdowns to 1st value when possible to save time. Explore PlayStation Gaming Controllers, Audio & Communications, VR Accessories, Media Remotes, Specialty Controllers, Charging & Other Accessories. See Gamepad and remote control interactions for guidance on interaction experiences in UWP applications in the 10-foot experience. 3, including finger posing. So for some reason the Hand class of SteamVR does not hold a reference to the controller. This would seem to be enough, but currently UE4 stops firing key events when the focus is not on the viewport. Teleporting. It seems to be a problem since a long time but I haven't seen any kind of solution since now. 1) Passing audio directly from your analog onboard or add-in sound controller to your HDTV analog audio input. Dat classic design doe! Non Bluetooth adapters. SteamVR Input is a way for games to support diverse VR controller hardware in a consistent and future-proof way. Applications of virtual reality can include entertainment (i. Keep in mind that this support is an "interim" step, and we've reserved a lot of controller space for future features. Fixed the beam length of other controller mode could not be recovered after switching interface between controller and Gaze. If it doesn't, please let us know and we'll try to make a new build. There are already some functions in the game which help the game be more playable with a controller while unecessary for KB/M players, such as thumbstick button hud menu's and the single-press dodge. rebooted vive, reset controllers etc so far but no luck. Interact with physics objects in VR. To see just how simple it is to control your Pawn's movement, you can test your work. gaming) and educational purposes (i. Key Name List Keyboard. The node "Get MotionController (L) TriggerAxis" returns the value of the left trigger. If you run in place spot, then HTC Vive will determine what you stand still and do not move. Because you inherited your Pawn from the DefaultPawn class, all the heavy lifting has already been done. The controller bindings for several operating systems using the most commonly acquired drivers are specified below for: Windows tested against Windows 8. The touchpad has been working when I use Input. php(143) : runtime-created function(1) : eval()'d code(156) : runtime-created. Retry until you find a position that works. I understand that both Unity and Unreal can ignore the translation input if I want them to, that's not the issue The real issue is (like zalo stated above) that steamVR requires the lighthouses to be plugged in and detected to run any content at all. To teleport to a new location, press the Trigger Button and move the controller until the teleportation beam appears. I was wrong that they don't work with steam games though. However I am wondering how do I refer to or even know which motion controller is which? From what I can tell the headset is ALWAYS assigned first into a list, and the others are seemingly randomly assigned. Oculus Touch Controller Oculus Touch is the standard tracked controller for Rift. As a temporary fix, you can move the joystick around a little then release it. 6 If all is working well now, Getting started with SteamVR Controller Input. Who was here before? Where did they go? What happened? VR. But just requires testing for how it feels. Please Select Your Location. Start In VR can be found by going to Project Settings > Description > Settings. HTC Vive is only supported through Unity's input wrapper for the OpenVR API. 0+ compatible. 20 delivers on our promises to give developers the scalable tools they need to succeed. Debugged a whole day about this issue… Turns out if you don’t turn on the controller before the app starts, it can not get the input. I am not really good in UI design, but for this project it dont need to be thaat good. Create a future-focused mobile game, explore the impact of Niagara, breathe life into compelling, believable digital humans, and take advantage of workflow optimizations on all platforms. Re: Grip buttons not working after forced Vive desktop update. Valve is about to make OpenVR a lot more open. OVRInput exposes a unified input API for multiple controller types. Lens Matched Shading and VR SLI being fully. A How To Guide for setting up input on an Actor in Blueprints. and Left / Right Gesture Toggle are hard input We’re also looking into enabling a portion of the. Use the pivot point of the selected bone and use the Align Orientation tools to straighten up bones. What do I do if the headset microphone is not functioning correctly? When the microphone of your headset does not appear to be functioning correctly it is recommend that you check to ensure that the microphone is actually selected as the input device. Oculus Go Controller The Oculus Go Controller is an orientation-tracked input device available through Unreal as a Motion Controller. A game that implements SteamVR Input handles no controller data directly, instead it provides 'actions' to SteamVR which can be mapped as the user sees fit to any hardware. If I am able to get exclusive mode working, will that fix the macro problem? I only ask because the controller has been working fine without it, with the exception of in-game macros. You will be queued with the input type you press the “Play” or "Ready" button with. The latest update to SteamVR adds workaround for the Valve Index controllers’ thumbstick click issue, as well as fixing firmware bugs and improving stability for the headset. @Jakey - the primary requirement is that it needs to be Qualcomm QC 3. HTC Vive controllers. Vivecraft has a built-in keyboard that can be accessed at any time by long-pressing the game menu button. _ Thanks for using Steam, Hopefully this will change in time. Specialized input devices that don't conform to standard axis or button indices, or that have unusual input ranges, can be configured manually by using the RawInput Plugin. What to do For most televisions. The only thing not working is the indicator on the controller, but I can totally live without that as it's really bright anyway. txt found in games install folder. You can also find video setup instructions here. This controller has a switch for both Xinput and Dinput, which makes the controller more flexible than an Xinput only controller as you can create profiles to make it work with older games that don't have a default XBOX setup. While it's not too hard to get started, there are some things that are important to understand. The controller bindings for several operating systems using the most commonly acquired drivers are specified below for: Windows tested against Windows 8. 2 / 6 I've read all sorts of stuff, followed all kinds of links have 2 VESA accredited dp cables as well as the original Asus cable all to no avail. php(143) : runtime-created function(1) : eval()'d code(156) : runtime-created. Though the HTC VR headset has received excellent reviews, there are myriad of problems, like HTC Vive sound not working, Vive headset USB issues, HMD display not found, etc. Powers the presence and immersion of room-scale virtual reality by helping the Vive headset and controllers track their exact locations. I am also working on the UI. 3, but in my project, mouse and keyboard input works, but controller input is broken. HTC today started selling the long-awaited Vive Pro headset and SteamVR 2. That’s why I have decided to create complete Skyrim like inventory tutorial which will: be object oriented, starting from first person template, have 3d preview in UMG, support item dropping, using, support categories, support moving items, This tutorial is long and not so easy. That's why it's set up ZHVR Group with a mandate to incorporate VR visualization using Unreal Engine throughout its entire design process. 0 connecting to steam vr then launching the game riftcat has a free 10 min trial period that you can restart over and over. The "Game to UI Focus" part is for managing input focus - when you press Tab, the character input will stop and the UI will take it. I am logged into a remote computer with TeamViewer. We will not use Add Movement Input, but Add Controller Yaw Input for RotationX and Add Controller Pitch Input for RotationY. Vive controller vibration not working. Why FreePIE mouse does not work on on-screen keyboard? nafraw. Your Realtek Microphone input should be the correct input device. Gamepad Tester / Debugger. Up to 11’5” x 11’5” Room-Scale Stage Teleport around boundless virtual worlds sitting at your desk, or create a dedicated room-scale play area where you can physically walk around. Handling SteamVR Controller Input. Its meant to be this way or something wrong with the data. It feels laggy and not very quick when playing games. In nput options are available for using the keyboard, mouse, or Xbox controller. With the last update, Rec Room and many other Touch supported Unity games are having serious problems as they do not recognise the analog triggers of the Touch controller. This can be useful in user input configuration screens - this way, instead of showing labels like "Joystick 1", you can show more meaningful names like "Logitech WingMan". rpgcodex > jest pełna Polskie. HTC today started selling the long-awaited Vive Pro headset and SteamVR 2. One amazing feature of Windows 10 is its compatibility with other Microsoft devices, such as Xbox One for example. In addition, game engines like UE4 and Unity are working on getting support for the Vive tracker at the moment. I'm not expecting to play the game at high frame rates, but only to be able to log in on another machine on my lan to fix something in a game on another system on my LAN. Choose your own hardware. The very same is true for the HP G62-445DX Notebook PC. Get help with an Xbox One controller that isn't working properly. The weirdest thing about it is that it works just fine if I'm trying to detect a keyboard or mouse input. As a temporary fix, you can move the joystick around a little then release it. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more. This is a potential issue for anyone using the Vive to develop for an event space/attraction. The keyboard should also open automatically when clicking on a text input field. Do i just plug by xbox360 controller into the PC or have to to something first? Thanks in advance!. So how do I differentiate between the two or refer to one separately?. Own the VR World with this combination of a Laptop & HTC VIVE Pro VR Glasses!. When connected, this tool displays the current state of your gamepads, inputs, joysticks, and anything else that can be reported by the HTML5 Gamepad Api. If that property was marked as such, we could make the nav link work entirely via construction script, instead of requiring the C++ component class (hook up the Target Relative Location to the added Right input node):. This page covers the basic methods on how to Enable Input or Disable Input for an Actor. FIXED: Pathfinding per tick caused issues for child actors based on BP_GridManager. php(143) : runtime-created function(1) : eval()'d. See SteamVRController. Controller Mappings. Such a setup would let you add three-dimensional graphics on top of the camera feed and allow for augmented reality. Opt into the Steam Client Beta: Our engineers are constantly updating the Steam Controller by releasing new features and bug fixes. Surprisingly intuitive and precise, anyone can use it in a matter of a few seconds. Handle the controller's input. Controller Buttons. I'm not expecting to play the game at high frame rates, but only to be able to log in on another machine on my lan to fix something in a game on another system on my LAN. - More sophisticated deadzone handling for VR controllers/gamepad emulation. One amazing feature of Windows 10 is its compatibility with other Microsoft devices, such as Xbox One for example. If you have a Vive Pre Developer kit, the troubleshooting instructions below will also apply to you. VIVE Pro McLaren Limited Edition; Support. While it’s not too hard to get started, there are some things that are important to understand. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4. If USB devices are not working, recognized, charging, detected in Windows 10/8/7, as they became suspended or inactive, this post will help you fix the issue. player controller from the current world It's been quite some time since I've used UE4 in a moderate-sized. As a thank you for any donation $2 or more, we will. When I create a new project for 4. The keyboard works both in the menu and in game but the joystick/buttons work only in the menu and stop working in game and I have to use the keyboard to exit the game. With any new controllers that come out in the future, you don’t need to re-code your game to support every single type of controller in the ecosystem. com/MWadstein/UnrealEn Note: You will need to be logged into your. As soon as you press a input on your device and it gets assigned, it will jump to the next slot for you to assign another input to, and it will keep going until the sequence is done. Your actions move the simulated user around the environment. It is followed up by Demo. The touchpad does not work, the mouse doesn't move. Please Select Your Location. Vive Controller not showing up anymore, tried everything, need help. When Discord powers back up reset your Voice Settings. Surprisingly intuitive and precise, anyone can use it in a matter of a few seconds. Start matchmaking with your preferred input device. Users will see the same hands in your app as they already see in Oculus Home and the Universal Menu. However, I am still investigating better ways to accomplish the actual fade without requiring two separate materials per unique mesh. In the runtime, RenderMask will try to find a active WaveVR_Render itself. As a temporary fix, you can move the joystick around a little then release it. 5 UMG Workaround: UI loses focus when clicking on no widget. You can interact with the city model using one controller and its Trigger Button. The "Game to UI Focus" part is for managing input focus - when you press Tab, the character input will stop and the UI will take it. While it’s not too hard to get started, there are some things that are important to understand. VRChat offers support for the **Valve Index Controllers** starting in VRChat 2019. However, when I try it in click mode with the gear VR’s touchpad, it doesn’t respond. GetMouseButtonUp(0) in the Update function, so I can’t seem to figure out why it doesn’t trigger the onClick functions for the buttons. What do I do if the headset microphone is not functioning correctly? When the microphone of your headset does not appear to be functioning correctly it is recommend that you check to ensure that the microphone is actually selected as the input device. I am also working on the UI. 1 using default drivers. Xbox One Wireless Controller Help | Fix Your Xbox One Controller. Unreal Engine 4. The very same is true for the HP G62-445DX Notebook PC. If I am able to get exclusive mode working, will that fix the macro problem? I only ask because the controller has been working fine without it, with the exception of in-game macros. Only right motion controller takes input, why? works on the left controler but the trigger is still not working. You don’t need input any shader, material, and mesh in RenderMask component. I’ve talked to quite a few developers recently who weren’t really sure how to get started with input in their VR projects. when I start the game, it says Dragonrise Inc. select your controller on the left and then. The keyboard should also open automatically when clicking on a text input field. I read that even though UT does not officially support console controllers, there is some default controller module in the UE4 itself and decided to test it. AMD's new software Radeon ReLive for VR will allow owners of their GPUs to stream SteamVR games to a standalone or mobile VR headset. UE4 makes controlling a Pawn’s movement very easy. I'm using a Vive, but I don't have access to the Vive controllers, so I have been trying to use either my gamepad or kb/mouse to move in the game. If you have any questions or want to know how to. OpenVR Controller support. 0b3, however my headset tracks perfectly fine (I can see the x,y, and z constantly changing). Powers the presence and immersion of room-scale virtual reality by helping the Vive headset and controllers track their exact locations. You can interact with the city model using one controller and its Trigger Button. New Android permissions This update will ask for additional permissions on your Android device. Unity exposes the devices as 2 joysticks through UnityEngine. 第二部分是如何使用ue4蓝图对htc vive的手柄进行配置的流程。适合刚学习vr的同学进行参考。 一、vr基础环境配置. If you control or support a forum or chat server ensure that it is not influencing the subreddit. How To Make A Mixed Reality Video And Livestream From Two Realities It likely requires removing a piece on the back of your PC case to make room for the HDMI input/output of the card, which. 11, it's easier than ever to get started with Leap Motion + Vive. VIVE is a first-of-its-kind virtual reality platform developed by HTC and Valve for total immersion in virtual worlds. Unity provides two primary ways to access spatial input data for Windows Mixed. Buttons can either be fetched using Input. - Less games with game input still registering while using the vorpX menu. OpenVR Controller support. 0 when pressed with no intermediate values possible. Where did you get it from?, that plugin is not in the example project for unreal. Hi All, We have the Vive running on UE4 via SteamVR and the VR preview mode. Oculus VR Steam VR Gear VR Playstation VR Google VR If you do not see the platform you are developing for listed above, make sure to check that platform's documentation for how to go about setting use of Motion Controllers. Get help with an Xbox One controller that isn't working properly. These connections have a row of five differently-colored. Vive/Oculus - Works on both. Troubleshooting for the first generation development kit can be found here. You can then test to see if the following fields. It can convert all videos (HD video, AVI, MPEG, WMV, MP4, XviD, DivX, etc. 1uu=1cm or 1 grid unit = 1cm; Only Noise Tool heightmap generation, after 1 minute worth of work. After several tries, I could select my account using the tab key. All functionality, features, specifications, GUI and other product information provided in this web page including, but not limited to, the benefits, design, pricing, components, performance, availability, and capabilities of the product are subject to change without notice or obligation. In this HTC Vive Tutorial, you'll learn how to integrate the HTC Vive into your own Unity games. OVRInput exposes a unified input API for multiple controller types. Fixed sometimes beam is not controlled. This is not a hardware problem. When you implement a new IME, you need to detect the input type of each field and provide the appropriate interface for it. The diagram below displays the different inputs available on HTC Vive controllers for use in VR applications. This has been a source of confusion for me since moving from UDK3 to UE4. 3, including finger posing. Click here and magic happens. _We support HTC Vive, Oculus and OSVR headsets. This fix method originally comes from reddit, and it is a universal fix which will guarantee the controller would work. Returns false if the touch index is not down Target is Player Controller. I read that even though UT does not officially support console controllers, there is some default controller module in the UE4 itself and decided to test it. In some cases key input may not be recognized if the desktop window does not have focus, this is especially true for modded installations. You can also find video setup instructions here. For Input Event, there are three event options. Do not use Align Position in the case of bones that are already linked up, such as the lower arm and wrist/hand bones. Epic Games Details Unreal Engine 4 Mixed Reality Support. Since then, many other VR headsets made by smaller manufacturers to big names like Samsung have entered the market. Ue4 hit reaction physics. Blaming Vive because Steam made it where they 'know' you already have the controls as a given as they promoted HTC Vive instead of Oculus. As always take your time!. Issues with Tracked Controller Position in Unity 2017. This way of getting input allows us more latitude in terms of what we can actually get out of our controller at the expense of being hard to read. To read values from different joysticks, you need to assign respective axes for the number of joysticks you want to support in the Input Manager. 0+ compatible. Ask Question VRTK/Unity3D/Vive VR, Touchpad Control, Move with Touchpad press, Input sometimes not received, why? 0. Some(maybe more) Input. 3, and when I try to play the Sample level, the front camera works fine, but I do not see the controllers of HTC Vive Pro as presented on youtube. Over the course of two decades, Unreal has become the most trusted, reliable engine in the world. - [Vive] Improved Vive controller detection at startup. com/public/1zuke5y/q3m. The display works fine. A game that implements SteamVR Input handles no controller data directly, instead it provides 'actions' to SteamVR which can be mapped as the user sees fit to any hardware. It’s dead easy to implement controller support in UE4 right? Attaching controller input to your bluescript player controller shouldn’t be that hard. Saitek's X52 Pro Flight H. 0) the adapter & the HMD will not work. You're a bit do not understand me. Vive and Rift require external pieces of hardware (base stations/sensors) which are time consuming to set up. Windows Mixed Reality is designed to work best with mixed reality motion controllers, which provide natural, precise interactions with no need to install hardware on your walls. You can also use an Xbox controller or a mouse and keyboard. and Left / Right Gesture Toggle are hard input We’re also looking into enabling a portion of the. You can interact with the city model using one controller and its Trigger Button. Use the pivot point of the selected bone and use the Align Orientation tools to straighten up bones. Controller not connected. The diagram below displays the different inputs available on HTC Vive controllers for use in VR applications. Welcome to the troubleshooting guide for the HTC Vive + Steam VR. ) Vive controller. To see just how simple it is to control your Pawn's movement, you can test your work. You'll be amazed at how intuitive & powerful it is. I'm using a Vive, but I don't have access to the Vive controllers, so I have been trying to use either my gamepad or kb/mouse to move in the game. Such a setup would let you add three-dimensional graphics on top of the camera feed and allow for augmented reality. 1 Read and follow all warnings and instructions included with the Gear VR before use. These connections have a row of five differently-colored. By Enabling Input on an Actor, you can allow a player to press a button or key and execute events that affect the Actor in some way (be it turn a light on or off, open or close a door, activate something, etc. Help InputActions not working (can't make UE4 blocks input" by default or something but I'm not too sure about that or even where to find this setting to disable. If you actually buy riftcat 2. - All DirectInput versions are now handled for more reliable controller override. If you already have the Leap Motion Controller plugged directly into your computer, please try to plug the Controller into another USB port. This has been a source of confusion for me since moving from UDK3 to UE4. Oculus radically redefines digital entertainment. This section provides diagrams for each type of controller supported by OpenVR devices, along with information on the internal Unity input mapping for each controller button. Users will see the same hands in your app as they already see in Oculus Home and the Universal Menu. 0 you get unlimited playtime and can play almost any vr game on the quest after a little bit of sideloading which is is fully explained on the rift cat website ,And no i dont work or am gaining. The system button on the controller may not work when the joystick is not centered perfectly: This is a problem with the deadzone settings of the joysticks. 2- Because it's a different project than the one used to create the template you will have different input names for moving forward etc you will get warnings and some inputs will not work like aiming etc, to solve this issue you will need to add the input names used in the template in your input settings. Imagine that class names could be different colors, T is just one color, or flavor of classes in UE4. 第二部分是如何使用ue4蓝图对htc vive的手柄进行配置的流程。适合刚学习vr的同学进行参考。 一、vr基础环境配置. Before the seventh generation of video game consoles, plugging in a controller into one of a console's Tızofrakyay ports were the primary means of using a game controller, although since then they have been replaced by wireless Tızofrakyays, which do not require controller ports on the console but are battery-powered. Oculus radically redefines digital entertainment. Today I'm going to make a door that opens and closes on a fixed axis and is activated by key press instead of proximity triggers. I tried the scan function (by pressing the Z key) - this works fine, but the the export of the model (X k. TriggerHapticPulse, but this only seems to work when I try to trigger it on the touchpad. Learn how to setup these controllers to get real life-like experience. The button inputs can be by either pogo pins, USB, or a combination of both. At any time there should be only one input actor spawned, otherwise the input might not work correctly. 3, but in my project, mouse and keyboard input works, but controller input is broken. As a temporary fix, you can move the joystick around a little then release it. With an ergonomic shape and familiar button placement, it's simple to jump right into your favorite games. You can interact with the city model using one controller and its Trigger Button. They all have the "warning" symbol in device manager, and all attempts to install drivers for them don't work. cpp where they explicitly map the majority of the Vive buttons to Left Controller inputs. TriggerHapticPulse, but this only seems to work when I try to trigger it on the touchpad. They seem to work for Mortal Kombat game on Steam, to the controller is not the issue. If your game cares about handling game-controller input, you should first check that the input event comes from a relevant source type. You'll be amazed at how intuitive & powerful it is. This is not a detailed listing of methods used for interacting with the software from within your game. Dynamic Lights. If your favorite aircraft doesn't work well with Leap Motion, Vive controllers, or the interaction dot, please make a report on the message board. Windows Mixed Reality controller input details for Unity *The Grip squeeze axis is a binary control, so it only reports values of 0 or 1, with no values in between. The "Game to UI Focus" part is for managing input focus - when you press Tab, the character input will stop and the UI will take it. When you're done playing your Android games and want to play your PlayStation 4 again, simply connect the controller to the console via the mini-USB cord and press the PS button. Welcome to the troubleshooting guide for the HTC Vive + Steam VR. AngularVelocity, which is in euler angle radians per second. Windows Mixed Reality is designed to work best with mixed reality motion controllers, which provide natural, precise interactions with no need to install hardware on your walls. Vive controller vibration not working. Send Mouse Clicks through to the target application, without leaving VR. But now HTC Vive movement limited by the size of the room, so run this 3D world will not work. @Jakey - the primary requirement is that it needs to be Qualcomm QC 3. Vive controller vibration not. If null, this actor will stop receiving input from all. Anyone know how to get a rumble feel similar to that?. The problem is the mouse and keyboard. This is a potential issue for anyone using the Vive to develop for an event space/attraction. HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub, which includes a reference source code and Unity demo. XIM4 requires your console's Controller to work : XIM4 needs your console controller plugged into it at all times in its rear USB port (#3) to function. First up, if you're looking for my upcoming Vive unboxing video, this isn't it! When my Vive arrived earlier this month, I'd decided to let it sit in its box for a while. An accessory attached to Vive Tracker can: • Simulate buttons of the Vive controller through the und erlying Pogo pin. How do I get input from the Oculus remote? Has anyone used to Oculus remote controller before in unity and can help me out? To work with the input in the. In addition, game engines like UE4 and Unity are working on getting support for the Vive tracker at the moment. If you have e. - Less games with game input still registering while using the vorpX menu. Started in 2014 as DS4Tool and then DS4Windows, Input Mapper immediately gained a strong following after allowing users to use their Dualshock 4 controllers in games that don't allow for the direct input protocol used by the device. Pimax is not currently supported on SteamVR. medical or military training). The Motion Controller component that is found in the Components tab will work on the following VR platforms. Handle different input types. If I add the plugin to the specific project, it works, but if I put it in the unreal plugins area to use with any project, it won't work - I get a request to recompile from source. First, you need to tell the Game Mode to spawn the. Do not immediately link to your own post on another subreddit or vice versa. At any time there should be only one input actor spawned, otherwise the input might not work correctly. If USB devices are not working, recognized, charging, detected in Windows 10/8/7, as they became suspended or inactive, this post will help you fix the issue. Valve is already showing off new HTC Vive hardware, including refreshed controllers and new position-tracking modules. A dump of common issues and replies with Rift x Vive tracker setups from the Rift + Vive Trackers discord (discord. The button inputs can be by either pogo pins, USB, or a combination of both. The diagram below displays the different inputs available on HTC Vive controllers for use in VR applications. Controller input not working on 4. GetMouseButtonUp(0) in the Update function, so I can’t seem to figure out why it doesn’t trigger the onClick functions for the buttons. Input Mapper is designed to bridge the gap between the devices you use and the games you play. Valve is about to make OpenVR a lot more open. The biggest flaw of P3 is definitely the fact it does not support any kind of FPV live feed straight out of the box. Vive Controller not showing up anymore, tried everything, need help. Only right motion controller takes input, why? works on the left controler but the trigger is still not working. Controller input not working on 4. Easily Attach the Overlay to the World, the Screen (like a HUD), or one of the Controllers. JoyToKey is also shareware, so it’s not completely free. This prefab can work any where in your scenne hierarchy, and putting one in the scene is enough. Sending audio from your PC to your HDTV is not as straightforward as sending video. Get help with an Xbox One controller that isn’t working properly. 19/05/17 vorpX 19. Index is Valve’s. ViVE iPhone Video Converter for MAC Have problem with video not compatible with your iPhone? ViVE Video to iPhone Converter for Mac can help you solve that problem. Fallout 4 VR, arguably the biggest VR game of the year, is now out on the HTC Vive. Do not use Align Position in the case of bones that are already linked up, such as the lower arm and wrist/hand bones. Though the HTC VR headset has received excellent reviews, there are myriad of problems, like HTC Vive sound not working, Vive headset USB issues, HMD display not found, etc. I asked Valve whether the HTC Vive would be the only SteamVR platform and was told that the agreement is not exclusive. Oculus Touch Controller Oculus Touch is the standard tracked controller for Rift. If this does not work, use Select and Rotate to approximate their alignment. Mod-Kit for Original PlayStation Classic controller; Mod-Kit for Original PlayStation controller; Mod-Kit for NES controller; Mod-Kit for SNES controller; Mod-Kit for NES Classic controller; Mod-Kit for SNES Classic controller; Mod-Kit for Sega Mega Drive controller; Press & Reviews; Support; Contact.